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Use Device

Lock Picking: your DM assigns a difficulty level to each lock. When attempting to pick a lock, roll a d20 and add your Use Device skill and agility modifier. If the total exceeds the Difficulty Check, you succeed. Failure results in the destruction of 1 lock pick, and subsequent attempts take 10 minutes each.

You roll a d20 and add your Use Device skill and intelligence modifier to the roll. If the total is higher than the Difficulty Check, you succeed. If it is lower, you fail.

  • Difficulty Check 7 (Very Easy)

  • Operating a simple, familiar device made by another culture, such as a door latch or a basic lock.

  • Difficulty Check 12 (Easy):

  • Figuring out how to use a moderately complex device from another culture, like a crossbow or a basic trap.

  • Difficulty Check 17 (Moderate):

  • Successfully activating or manipulating a sophisticated piece of equipment, such as a magical artifact or a complex machinery

  • Difficulty Check 22 (Hard):

  • Mastering the controls of an advanced device, like a flying apparatus or a complex magical contraption, to achieve a specific outcome.

  • Difficulty Check 27 (Very Hard):

  • Understanding and utilizing an esoteric or ancient device with intricate mechanisms and obscure functions, requiring exceptional knowledge and skill.

  • Difficulty Check 32 (Legendary):

  • Achieving complete mastery over an ancient and sophisticated device with intricate mechanisms and obscure functions.

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