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Weapons List

Broadsword

Cast time: 1AA

Deals a d6 slash damage, wide swing.

 

Long Sword

Cast time: 1AA

Deals a d8 slash damage.

 

Short Sword

Cast time: 1AA

Deals a d4 slash damage and adds a d8 to sneak damage.

 

Claymore

Cast time: 1AA, 1BA

Deals a d8 slash damage, wide swing

 

Rapier

Cast time: 1AA

Deals a d4 slash damage and has a ¼ chance to attack back when attacked, as well as a 18-20 critical hit ratio.

 

Scimitar

Cast time: 1AA

Deals a d6 slash damage and lower wound threshold by 2.

 

Cutlass

Cast time: 1AA

Deals a d6 slash damage and gives the user 1BA a round that can only be used for disengaging. 

 

Dagger

Cast time: 1AA

Deals a D4 slash damage with a 16-20 critical hit ratio.

 

Throwing Knives

Cast time: 1AA

Deals a D4 slash damage with a 18-20 critical hit ratio and 6 space range.

 

Katana

Cast time: 1AA

Deals a D6 slash damage with an 18-20 critical hit ratio.

 

Club/Short Staff/ Baton

Cast time: 1AA

d6 blunt damage, ¼ chance knock down and remove 2BA from the target.

 

Bo Staff

Cast time: 1AA, 1MA

Deals a d8 blunt damage with level 1 reach.

 

Mace

Cast time: 1AA

Deals a d8 blunt damage.

 

Cudgel

Cast time: 1AA

Deals a d6 blunt damage, wide swing.

 

Hammer

Cast time: 1AA

Deals a d6 blunt damage, ignores armor.

 

Battle Hammer

Cast time: 1AA, 1BA

Deals a d8 blunt damage, ignores armor.

 

Morning Star

Cast time: 1AA

Deals a d6 blunt damage, level 1 ring.

 

Brass Knuckles

Cast time: 1AA

Deals a d4 blunt damage, 16-20 critical hit ratio.

 

Hand to Hand

Cast time: 1AA

Deals a d4 blunt damage, 18-20 critical hit ratio, can’t be disarmed.

 

Whip

Cast time: 1AA

Deals a d4 blunt damage, 6 space range, if you roll max damage, double it.

 

Nun Chucks

Cast time: 1AA, 1FHS

Deals a d6 blunt damage, level 1 split.

 

Mage Staff

Cast time: 1MA

Gain 2BA a round that can only be used for spells. 

 

(Must Choose a Tower) Wand

Cast time: 1MA

Reduce the cost for your next (chosen tower) spell by 4mp. (this stacks)

 

Ax

Cast time: 1AA

Deals a d8 hack damage.

 

Battle Ax

Cast time: 1AA, 1BA

Deals a d10 hack damage.

 

Hatchet

Cast time: 1AA

Deals a d6 hack damage, critical hit ratio of 18-20.

 

Tomahawk

Cast time: 1AA

Deals a d6 hack damage with 6 space range.

 

Shuriken

Cast time: 1AA, 1FHS

Deals a d4 hack damage, level 1 split, 6 space range.

 

Spear

Cast time: 1AA, 1BA

Deals a d8 pierce damage, level 1 reach.

 

Javelin

Cast time: 1AA

Deals a d6 pierce damage with 6 space range.

 

Trident

Cast time: 1AA, 1BA

Deals a d8, 1-3 on the damage dice roll counts as 3.

 

Longbow

Cast time: 1AA

Deals a d8 pierce damage, 9 space range. Doesn’t add strength mod and doesn’t get free hits from enemy units rolling a 1 in your melee zone or when they leave your melee zone.

 

Short Bow

Cast time: 1AA

Deals a d6 pierce damage with an 18-20 critical hit ratio, 9 space range. Doesn’t add strength mod and doesn’t get free hits from enemy units rolling a 1 in your melee zone or when they leave your melee zone.

 

Recurve Bow

Cast time: 1AA, 1FHS

Deals a d6 pierce damage, level 1 split, 9 space range. Doesn’t add strength mod and doesn’t get free hits from enemy units rolling a 1 in your melee zone or when they leave your melee zone.

 

Musket

Cast time: 1AA, 2BA

After successfully hitting, flip a coin if heads deal a d20 pierce damage, if tails deal 0 damage, 9 space range. Doesn’t add strength mod and doesn’t get free hits from enemy units rolling a 1 in your melee zone or when they leave your melee zone.

 

Light Crossbow

Cast time: 1AA, 1BA

Deals a d8 pierce damage,18-20 critical hit ratio, 9 space range. Doesn’t add strength mod and doesn’t get free hits from enemy units rolling a 1 in your melee zone or when they leave your melee zone.

 

Heavy Crossbow

Cast time: 1AA, 2BA

Deals a d10 pierce damage,18-20 critical hit ratio, 9 space range. Doesn’t add strength mod and doesn’t get free hits from enemy units rolling a 1 in your melee zone or when they leave your melee zone.

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Woodwind Instruments

Cast time: 1AA, 1MA

Aura’s auto hit their target this round.

 

String Instruments

Cast time: 1AA, 1MA

Aura’s with potencies add 8 to their potencies and breaks caps this round.

 

Percussion and Brass Instruments

Cast time: 1AA, 1MA

Aura’s Area of effect is the whole battlefield this round.

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