Weapons List
Broadsword
Cast time: 1AA
Deals a d6 slash damage, wide swing.
Long Sword
Cast time: 1AA
Deals a d8 slash damage.
Short Sword
Cast time: 1AA
Deals a d4 slash damage and adds a d8 to sneak damage.
Claymore
Cast time: 1AA, 1BA
Deals a d8 slash damage, wide swing
Rapier
Cast time: 1AA
Deals a d4 slash damage and has a ¼ chance to attack back when attacked, as well as a 18-20 critical hit ratio.
Scimitar
Cast time: 1AA
Deals a d6 slash damage and lower wound threshold by 2.
Cutlass
Cast time: 1AA
Deals a d6 slash damage and gives the user 1BA a round that can only be used for disengaging.
Dagger
Cast time: 1AA
Deals a D4 slash damage with a 16-20 critical hit ratio.
Throwing Knives
Cast time: 1AA
Deals a D4 slash damage with a 18-20 critical hit ratio and 6 space range.
Katana
Cast time: 1AA
Deals a D6 slash damage with an 18-20 critical hit ratio.
Club/Short Staff/ Baton
Cast time: 1AA
d6 blunt damage, ¼ chance knock down and remove 2BA from the target.
Bo Staff
Cast time: 1AA, 1MA
Deals a d8 blunt damage with level 1 reach.
Mace
Cast time: 1AA
Deals a d8 blunt damage.
Cudgel
Cast time: 1AA
Deals a d6 blunt damage, wide swing.
Hammer
Cast time: 1AA
Deals a d6 blunt damage, ignores armor.
Battle Hammer
Cast time: 1AA, 1BA
Deals a d8 blunt damage, ignores armor.
Morning Star
Cast time: 1AA
Deals a d6 blunt damage, level 1 ring.
Brass Knuckles
Cast time: 1AA
Deals a d4 blunt damage, 16-20 critical hit ratio.
Hand to Hand
Cast time: 1AA
Deals a d4 blunt damage, 18-20 critical hit ratio, can’t be disarmed.
Whip
Cast time: 1AA
Deals a d4 blunt damage, 6 space range, if you roll max damage, double it.
Nun Chucks
Cast time: 1AA, 1FHS
Deals a d6 blunt damage, level 1 split.
Mage Staff
Cast time: 1MA
Gain 2BA a round that can only be used for spells.
(Must Choose a Tower) Wand
Cast time: 1MA
Reduce the cost for your next (chosen tower) spell by 4mp. (this stacks)
Ax
Cast time: 1AA
Deals a d8 hack damage.
Battle Ax
Cast time: 1AA, 1BA
Deals a d10 hack damage.
Hatchet
Cast time: 1AA
Deals a d6 hack damage, critical hit ratio of 18-20.
Tomahawk
Cast time: 1AA
Deals a d6 hack damage with 6 space range.
Shuriken
Cast time: 1AA, 1FHS
Deals a d4 hack damage, level 1 split, 6 space range.
Spear
Cast time: 1AA, 1BA
Deals a d8 pierce damage, level 1 reach.
Javelin
Cast time: 1AA
Deals a d6 pierce damage with 6 space range.
Trident
Cast time: 1AA, 1BA
Deals a d8, 1-3 on the damage dice roll counts as 3.
Longbow
Cast time: 1AA
Deals a d8 pierce damage, 9 space range. Doesn’t add strength mod and doesn’t get free hits from enemy units rolling a 1 in your melee zone or when they leave your melee zone.
Short Bow
Cast time: 1AA
Deals a d6 pierce damage with an 18-20 critical hit ratio, 9 space range. Doesn’t add strength mod and doesn’t get free hits from enemy units rolling a 1 in your melee zone or when they leave your melee zone.
Recurve Bow
Cast time: 1AA, 1FHS
Deals a d6 pierce damage, level 1 split, 9 space range. Doesn’t add strength mod and doesn’t get free hits from enemy units rolling a 1 in your melee zone or when they leave your melee zone.
Musket
Cast time: 1AA, 2BA
After successfully hitting, flip a coin if heads deal a d20 pierce damage, if tails deal 0 damage, 9 space range. Doesn’t add strength mod and doesn’t get free hits from enemy units rolling a 1 in your melee zone or when they leave your melee zone.
Light Crossbow
Cast time: 1AA, 1BA
Deals a d8 pierce damage,18-20 critical hit ratio, 9 space range. Doesn’t add strength mod and doesn’t get free hits from enemy units rolling a 1 in your melee zone or when they leave your melee zone.
Heavy Crossbow
Cast time: 1AA, 2BA
Deals a d10 pierce damage,18-20 critical hit ratio, 9 space range. Doesn’t add strength mod and doesn’t get free hits from enemy units rolling a 1 in your melee zone or when they leave your melee zone.
Woodwind Instruments
Cast time: 1AA, 1MA
Aura’s auto hit their target this round.
String Instruments
Cast time: 1AA, 1MA
Aura’s with potencies add 8 to their potencies and breaks caps this round.
Percussion and Brass Instruments
Cast time: 1AA, 1MA
Aura’s Area of effect is the whole battlefield this round.