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Survival Skills

You roll a d20 and add your Survival Skills and intelligence modifier to the roll. If the total is higher than the Difficulty Check, you succeed. If it is lower, you fail.

  • Difficulty Check 7 (Very Easy)

  • Starting a fire using dry tinder and flint.

  • Difficulty Check 12 (Easy):

  • Identifying edible plants in a familiar forest.

  • Difficulty Check 17 (Moderate):

  • Tying a secure knot for a basic shelter or rappelling.

  • Finding your direction using natural indicators like moss growth or sun position.

  • Difficulty Check 22 (Hard):

  • Finding and purifying water in a dry or unfamiliar environment.

  • Navigating through dense fog or thick underbrush.

  • Difficulty Check 27 (Very Hard):

  • Building a makeshift bridge or crafting a primitive trap for hunting.

  • Building a raft or makeshift boat to navigate across a river or body of water.

  • Difficulty Check 32 (Legendary):

  • Navigating a ship through unfamiliar and treacherous waters amidst a raging storm, relying solely on instinct and knowledge, with no functioning navigation instruments to guide the way.

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