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Sleight of Hand

You roll a d20 and add your Sleight of Hand skill and Agility modifier to the roll. If the total is higher than the Difficulty Check, you succeed. If it is lower, you fail.

  • Difficulty Check 0 Plus the target’s natural senses/accuracy (Very Easy):

  • Stealthy taking something off a shelf while everyone else is in another room.

  • Difficulty Check 5 Plus the target’s natural senses/accuracy (Easy):

  • Pretending to throw an item that you really kept.

  • Difficulty Check 10 Plus the target’s natural senses/accuracy (Moderate):

  • Stealing an item off a shelf while the units of interest are distracted.

  • Difficulty Check 15 Plus the target’s natural senses/accuracy (Hard):

  • Pickpocketing a coin purse from a distracted target or in a crowded street.

  • Difficulty Check 20 Plus the target’s natural senses/accuracy (Very Hard):

  • Pickpocketing a attentive unit.

  • Difficulty Check 25 Plus the target’s natural senses/accuracy (Legendary):

  • Pickpocketing a person who knows you're trying to steal from them.

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