

Intimidate
You roll a d20 and add your Intimidate skill and Strength modifier to the roll. If the total is higher than the Difficulty Check, you succeed. If it is lower, you fail.
Difficulty Check 0 Plus the target’s bravery/toughness (Very Easy):
scaring off a child or a nervous bystander.
Difficulty Check 5 Plus the target’s bravery/toughness (Easy):
Staring down a wary lone guard, making them think it might not be worth approaching your group and questioning their suspicious actions.
Difficulty Check 10 Plus the target’s bravery/toughness (Moderate):
Walking out ahead of your party and confronting a group of low-level thugs, causing them to back down or hesitate.
Difficulty Check 15 Plus the target’s bravery/toughness (Hard):
Intimidating a seasoned warrior or a hardened criminal into giving up valuable information.
Difficulty Check 20 Plus the target’s bravery/toughness (Very Hard):
Using a combination of threats and presence to cow a high-ranking official or a powerful rival into compliance.
By yourself confronting a group of low-level thugs, causing them to back down or hesitate.
Difficulty Check 25 Plus the target’s bravery/toughness (Legendary):
Breaking the will of a clearly more powerful force that greatly outnumbers your party, making them surrender or flee in terror from your mere presence.