top of page

Healing

Healing: can be performed once after each battle or every 4 hours.

You roll a d20 and add your Healing skill and Intelligence modifier to the roll. If the total is higher than the Difficulty Check, you succeed. If it is lower, you fail.

  • Difficulty Check 7 (Very Easy)

  • Heal a d2 hp or remove a d2 counters off of a target or reduce a potency by 2 for one check.

  • Difficulty Check 12 (Easy)

  • Heal a d4 hp or remove a d4 counters off of a target or reduce a potency by 4 for one check.

  • Difficulty Check 17 (Moderate)

  • Heal a d6 hp or remove a d6 counters off of a target or reduce a potency by 6 for one check.

  • Difficulty Check 22 (Hard)

  • Heal a d8 hp or remove a d8 counters off of a target or reduce a potency by 8 for one check.

  • Difficulty Check 27 (Very Hard)

  • Heal a d10 hp or remove a d10 counters off of a target or reduce a potency by 10 for one check.

  • Difficulty Check 32 (Legendary)

  • Heal a target to full health and remove any enemy based counters from them. Or remove a potency.

bottom of page