

Healing
Healing: can be performed once after each battle or every 4 hours.
You roll a d20 and add your Healing skill and Intelligence modifier to the roll. If the total is higher than the Difficulty Check, you succeed. If it is lower, you fail.
Difficulty Check 7 (Very Easy)
Heal a d2 hp or remove a d2 counters off of a target or reduce a potency by 2 for one check.
Difficulty Check 12 (Easy)
Heal a d4 hp or remove a d4 counters off of a target or reduce a potency by 4 for one check.
Difficulty Check 17 (Moderate)
Heal a d6 hp or remove a d6 counters off of a target or reduce a potency by 6 for one check.
Difficulty Check 22 (Hard)
Heal a d8 hp or remove a d8 counters off of a target or reduce a potency by 8 for one check.
Difficulty Check 27 (Very Hard)
Heal a d10 hp or remove a d10 counters off of a target or reduce a potency by 10 for one check.
Difficulty Check 32 (Legendary)
Heal a target to full health and remove any enemy based counters from them. Or remove a potency.