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Enchanting

You roll a d20 and add your Enchanting skill and Intelligence modifier to the roll. If the total is higher than the Difficulty Check, you succeed. If it is lower, you fail.

Rolling a true critical gives you the benefits of the next check and a supercritical gives the next past that and so on.

  • Difficulty Check 12 (Easy)

  • add a half feat. or a full feat and a weakness.

  • Difficulty Check 17 (Moderate)

  • add one feat.

  • Difficulty Check 22 (Hard)

  • add 2 feats that don’t share tags.

  • Difficulty Check 27 (Very Hard)

  • add 2 feats that share tags, or 3 feats that don’t share tags.

  • Difficulty Check 32 (Legendary)

  • add 2 feats that share tags and 1 feat that doesn’t, or 4 feats that don’t share tags.

  • Difficulty Check 37 (Mythic)

  • add 2 feats that share tags and 2 feats that don't, or 5 feats that don’t.

  • Difficulty Check 42 (Impossible)

  • add 3 feats that share tags or 6 feats that don’t, or 2 sets of 2 feats that share tags.

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