

Charm
You roll a d20 and add your Charm and Personality modifier to the roll. If the total is higher than the Difficulty Check, you succeed. If it is lower, you fail.
Difficulty Check 7 (Very Easy)
Winning over a shy acquaintance with a warm smile and friendly conversation.
Difficulty Check 12 (Easy)
Flirting with a bartender to receive a free drink or gain insider information.
Difficulty Check 17 (Moderate)
Using your charisma to sway a small group of villagers to aid you in a minor task.
Difficulty Check 22 (Hard)
Persuading a skeptical noble to divulge sensitive information by appealing to their vanity.
Difficulty Check 27 (Very Hard)
Entrancing a crowd with your charisma and persuading them to follow your lead in a spontaneous uprising.
Difficulty Check 32 (Legendary)
Captivating the heart of a powerful and reclusive sorcerer, gaining their friendship and support through your irresistible charm.