

Bluff
You roll a d20 and add your Bluff and Personality modifier to the roll. If the total is higher than the Difficulty Check, you succeed. If it is lower, you fail.
Difficulty Check 7 (Very Easy)
Telling a harmless fib to a child, such as pretending a coin has disappeared.
Difficulty Check 12 (Easy)
Convincing a casual acquaintance that you are knowledgeable about a common subject, like feigning expertise in a popular hobby.
Difficulty Check 17 (Moderate)
Deceiving a guard with a plausible story to gain entry into a restricted area.
Difficulty Check 22 (Hard)
Crafting a convincing portrayal of death on the battlefield, maintaining the illusion even under close scrutiny.
Difficulty Check 27 (Very Hard)
Spinning a complex and intricate lie to an experienced investigator or interrogator to divert suspicion.
Difficulty Check 32 (Legendary)
Crafting an elaborate deception that convinces a powerful and wise ruler to trust and support you, despite substantial evidence to the contrary.