

Acrobatics
You roll a d20 and add your Acrobatics skill and Agility modifier to the roll. If the total is higher than the Difficulty Check, you succeed. If it is lower, you fail.
Difficulty Check 7 (Very Easy)
Leaping over a ditch.
Difficulty Check 12 (Easy)
Balancing on a narrow beam without stumbling.
Difficulty Check 17 (Moderate)
Executing a series of flips and jumps to navigate through a cluttered obstacle course.
Difficulty Check 22 (Hard)
Scaling a building with flat walls by kicking off back and forth from one wall to another.
Difficulty Check 27 (Very Hard)
Executing a flawless parkour run through a densely packed urban environment, leaping between rooftops and scaling walls with ease.
Difficulty Check 32 (Legendary)
Performing an intricate and death-defying stunt, such as a high-wire walk across a vast chasm or a series of mid-air acrobatics while dodging projectiles.