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Acrobatics

You roll a d20 and add your Acrobatics skill and Agility modifier to the roll. If the total is higher than the Difficulty Check, you succeed. If it is lower, you fail.

  • Difficulty Check 7 (Very Easy)

  • Leaping over a ditch.

  • Difficulty Check 12 (Easy)

  • Balancing on a narrow beam without stumbling.

  • Difficulty Check 17 (Moderate)

  • Executing a series of flips and jumps to navigate through a cluttered obstacle course.

  • Difficulty Check 22 (Hard)

  • Scaling a building with flat walls by kicking off back and forth from one wall to another.

  • Difficulty Check 27 (Very Hard)

  • Executing a flawless parkour run through a densely packed urban environment, leaping between rooftops and scaling walls with ease.

  • Difficulty Check 32 (Legendary)

  • Performing an intricate and death-defying stunt, such as a high-wire walk across a vast chasm or a series of mid-air acrobatics while dodging projectiles.

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