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1200px-Japanese_Map_symbol_(Power_plant)

+3 toughness
+2 strength
+2 intelligence

-2 personality
-2 accuracy
-2 agility

Stat Changes

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+8 lifting
+8 bravery
+8 mettle
+8 use device
+4 sense magic

-2 acrobatics
-4 sneak
-6 sense Intent
-6 charm
-6 bluff

Skills

Description

Curious and determined. They are relics of war who now wander Adeltha aimlessly trying to find purpose. They look like humanoid machines made of various metals and woods.

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Required:

Construct: immune to psychic and illusion effects (but not psychic or illusion damage). don’t need to breathe, don’t need to and also can’t, eat or drink, Immune to Disease damage and effects, immune to sleep, Poison damage and poison effects,

Weaknesses: Has to charge for 8 hours and doesn’t heal during this charge, so repairs are needed. Enemies lower their critical hit ratio by 2 against you for every destruction level their attack has. Immune to the beneficial effects of alchemy. Immune to the beneficial effects of holy magic. Take double damage from water.


Choose 3:


Shrug off: If 4 points or less physical damage is dealt to you, ignore it. (ic, ic, BL)


True shot: one attack will not miss with an 8 round cool down. (instaD, CD)


Ironclad: block 2 points of physical damage. (ic, BL)


Experienced: Gain 15 free skill points. (Skil)


Spaz attack: Take a second turn this round, but you only get a move action next round. (A)

Feats

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