Xanda Warrior


The Xanda Warrior
Ferocious and primal, the Xanda Warrior embodies the untamed wilderness, their instincts honed to a razor's edge. Feeding on the strength of living and fallen foes, they grow ever more formidable, their savagery unmatched. With each wound they deal, they amass more and more power, becoming a relentless force of primal fury that strikes fear into the hearts of all who dare to oppose them.
Commencement Package
One Spell from class spell list.
+4 Natural Senses, +4 Mettle, +3 Intimidate, +1 Willpower, -7 Charm, -2 Use Device.
Bite counts as a d4 hack damage, with 18-20 critical hit ratio. Can’t be disarmed.
Level 1
2 Feats
One spell from the class spell list
Free Skill points equal to utility mod
+1 Wrestle
+1 Intimidate
+1 Survival Skills
Level 2
1 Free Stat point
2 Feats
One spell from the class spell list
Free Skill points equal to utility mod
+1 Natural Senses
+1 Mettle
+1 Willpower
Level 3
2 Feats
One spell from the class spell list
Free Skill points equal to utility mod
+1 Wrestle
+1 Intimidate
+1 Survival Skills
Level 4
1 Free Stat point
2 Feats
Two spells from the class spell list
Free Skill points equal to utility mod
+1 Natural Senses
+1 Mettle
+1 Willpower
Level 5
2 Feats
Two spells from the class spell list
Free Skill points equal to utility mod
+1 Wrestle
+1 Intimidate
+1 Survival Skills
Level 6
1 Free Stat point
2 Feats
Two spells from the class spell list
Free Skill points equal to utility mod
+1 Natural Senses
+1 Mettle
+1 Willpower
Level 7
2 Feats
Three spells from the class spell list
Free Skill points equal to utility mod
+1 Wrestle
+1 Intimidate
+1 Survival Skills
Level 8
1 Free Stat point
2 Feats
Three spells from the class spell list
Free Skill points equal to utility mod
+1 Natural Senses
+1 Mettle
+1 Willpower
Level 9
1 Master Feat
Three spells from the class spell list
Free Skill points equal to utility mod
+1 Wrestle
+1 Intimidate
+1 Survival Skills
Spell List
Cannibalistic Insight
Level 3 Black, Purple, Yellow Spell (7)
Element: Necrotic, Time, Psychic
Mechanics: Devours a part of a corpse which then becomes mana burnt. The caster gains the general knowledge the corpse had. This includes a basic knowledge of the creatures, land, culture and so on, of the area the corpse was from. Also how the corpse died and what they were doing there. This can be used on the blood of a living creature as well.
Cost:9mp,
Cast time: 1AA, 1MA
Modality: The caster gains knowledge or visions about the memories of the target corpse by consuming a part of their flesh or blood.
Notes:The caster may spend 2BA to reduce the cost of this spell by 9mp outside of battle.
Ravaging Blade
Level 3 Black, Brown, Blue Spell (6)
Element: Necrotic, Ability, Enchant
Mechanics: Enchant a weapon with these feats. Whomever wields the weapon has these feats as a personal power up. Add a d2 black tower counters to your attacks and reduce wound threshold of your attacks by 2. (tags cals, U)
Cost:9mp, 1PPU
Cast time: 1AA
Modality: The caster imbues a weapon with dark biting energy.
Notes:Anyone with this personal power up on them may spend 2BA to magically devour a unit subdued by black tower counters and gain a d10 hp.
Eater of the Inner Wind
Level 3 Black, Brown Spell (3)
Element: Necrotic, Ability
Mechanics: Add to an attack, if the attack deals a wound, the caster gains whatever abilities the target lost from the wound.
Cost:9mp
Cast time: Addition Spell
Modality: ^^^
Notes:The caster may spend 2BA to reduce this spell’s cost by 9mp if the target already has a wound.
Mind Crunch
Level 3 Yellow, Brown Spell (7)
Element: Psychic, Physical
Mechanics: d12 psychic/hack damage, level 1 cone
Cost:9mp
Cast time: 1AA, 1MA
Modality: The caster conjures a large glowing pink shark jaw that bites down on those in the area cutting their flesh and giving them a splitting headache.
Notes:The caster may spend 2BA to reduce this spell’s cost by 9mp if all the units in the area of effect have human intelligence or greater.
Anima Eater
Level 1 Blue, White, Orange Spell (1)
Element: Animation, Holy, Summon
Mechanics: Add life steal equal to weapons damage to an attack vs a Summoned/Raised unit. Deal the weapon’s damage to the unit’s caster as well.
Cost:3mp
Cast time: Addition Spell
Modality: The caster feasts on the animating energy binding the summoned/raised unit to this plane. The devouring pull is so strong that it also rips life from the summoner of the unit.
Notes:The caster may spend 2BA to devour a unit subdued to blue or orange tower counters.
Familiar Skin
Level 1 Green, Gray, Black Spell (5)
Element: Fauna, Transmutation, Necrotic
Mechanics: The caster may turn into a copy of their familiar if it is the same level as them or lower. The caster’s familiar may also use this spell to turn into a copy of the caster if they are the same level or if the caster’s level is lower than theirs.
Cost:3mp
Cast time: 1AA, 1MA
Modality: The caster and the familiar may choose to shift into one another, although the resulting form retains some notable features from their original form, such as scars, marlins, tattoos, eyes, etc
Notes:The caster may spend 2BA. (The caster may only have 1 familiar at a time. It requires 10 minutes to attune to an owned animal making it your familiar)
Fire Eater
Level 3 Red Spell (3)
Element: Fire
Mechanics: The caster becomes immune to fire for the round and reflects all incoming fire attacks back at their owner for the round. Interrupt. Within.
Cost:9mp
Cast time: Addition Spell
Modality: The caster swallows the fire attack and spews it back at the owner of the spell.
Notes:The caster may spend 2BA to heal Hp and Mp equal to what the fire damage would have dealt.
Biting Cold
Level 3 Red Spell (3)
Element: Ice
Mechanics: The caster becomes immune to ice for the round and reflects all incoming ice attacks back at their owner for the round. Interrupt. Within.
Cost:9mp
Cast time: Addition Spell
Modality: The caster swallows the ice attack and spues it back at the owner of the spell.
Notes:The caster may spend 2BA to heal Hp and Mp equal to what the fire damage would have dealt.
Friendly Feast
Level 2 White, Black Spell (2)
Element: Holy, Necrotic
Mechanics: deal a d6 hack damage to a target ally unit and heal equal to 2x the net damage dealt.
Cost:6mp
Cast time: Addition Spell
Modality: The caster takes a bite out of a friend and magically gains nourishment and healing.
Notes:The caster may spend 2BA to reduce this spell’s cost by 6mp.
Iron Bite
Level 3 Brown Spell (3)
Element: Ability
Mechanics: The caster adds a level 3 destruction to their attack.
Cost:9mp
Cast time: Addition Spell
Modality: The caster uses magic to bite through most things, including metal.
Notes:The caster may spend 2BA to reduce this spell’s cost by 9mp outside of battle.
Jaws of Hell
Level 7 Red, Brown Spell (11)
Element: Fire, Physical
Mechanics: d20 fire/hack damage, ignore level 1 fire immunity.
Cost:21mp
Cast time: 1AA, 1MA
Modality: The caster bites the target and a hot magma-like subsistence gushes from the wound.
Notes:The caster may spend 2BA to reduce this spell’s cost by 9mp if the target has killed someone before, or is otherwise considered evil.
Bite your Tongue
Level 3 Black, Purple, Brown Spell (7)
Element: Necrotic, Silence, Physical
Mechanics: 6 space range, silence potency 14 vs toughness/will power. Deals a d4 hack damage.
Cost:9mp
Cast time: 1AA, 1MA
Modality: The caster magically controls the target’s mouth and has them bite down on their own tongue.
Notes:The caster may spend 2BA to give this spell interrupt.
Hematophagy
Level 1 Black, White Spell (1)
Element: Necrotic, Holy
Mechanics: The caster heals a d6 hp. Within.
Cost:3mp, 1 use of blood (it counts as OBP if brought into the battle)
Cast time: Addition Spell
Modality: The caster can consume blood to heal.
Notes:The caster may spend 2BA to reduce this spell’s cost and make it heal mp instead of hp.
Cannibalistic Assimilation
Level 2 Black, Yellow Spell (6)
Element: Necrotic, Psychic
Mechanics: permanently add a feat from the deceased target’s feat list to the caster’s “Assimilated Feat List” after which the target body becomes mana burnt.
Cost:6mp, 1 use of the target’s body
Cast time: 1AA, 1MA
Modality: ^^^
Notes:The caster may spend 2BA to reduce this spell’s cost by 6mp.
XXXXXXXXXXXXXXXXX
Xandain Empowerment
Level 3 Black, Yellow Spell (7)
Element: Necrotic, Psychic
Mechanics: the caster may use any feat from their “Assimilated Feat List” as personal power up. within.
Cost:9mp
Cast time:1AA, 1MA
Modality:^^^
Notes: The caster can spend the 2BA to reduce this spell's cost by 9mp if cast outside of battle.
Gnaw
Level 2 Black, White, Brown Spell (5)
Element: Necrotic, Holy, Physical
Mechanics: deal a d4 hack damage, life steal, potency 16 vs reflex/agility. This spell’s effects only occur if the target is in the caster’s melee zone. And can only be attempted to clear if the target is in the caster’s melee zone.
Cost:6mp
Cast time: 1AA
Modality: The caster takes small bites out of the target when near by.
Notes:The caster may spend 2BA to reduce this spell’s cost by 6mp and increase the potency by 2 if the target is wounded.
True Fang
Level 2 Brown Spell (3)
Element: Ability
Mechanics: add ignore BL feats and lower wound threshold by 4 to an attack.
Cost:6mp
Cast time: 1MA
Modality: ^^^
Notes:The caster may spend 2BA to ignore Bd and instaD feats as well.
Devour Curse
Level 3 Gray, White Spell (7)
Element: Manipulation, Holy
Mechanics: Reduce target potency by 10 for the round. If the potency is cleared that round then the caster recovers a d12hp. Without.
Cost:9mp
Cast time:1AA, 1MA
Modality:The magic of a target potency siphons into the caster's open jaws reducing the target spell potency
Notes: The caster may spend 2BA to reduce this spell’s cost by 9mp if cast outside of battle.
Morbid Maw
Level 2 Brown, Black, White Spell (3)
Element: Ability, Necrotic, Holy
Mechanics: give the target this personal power up. “gain a d2 hp regen upon a finishing blow. (tags: Hp, Er, X)”
Cost:6mp
Cast time: 1MA
Modality: ^^^
Notes:A unit with this personal power up on them may spend 2BA to consume a corpse and gain a d6 hp.
Predatory Perception
Level 3 Brown Spell (7)
Element: Talent
Mechanics: give the target this personal power up. “Natural senses and investigate increased to 10. (tags: natural sense, investigate)”
Cost:9mp
Cast time:1AA, 1MA
Modality: ^^^
Notes:A unit with this personal power up on them may spend 2BA to gain 1 Accuracy mod for the battle vs units that they tracked down.