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Warlock

The Warlock

Cloaked in shadows and wielding forbidden knowledge, the Warlock is a sinister practitioner of dark arts, siphoning the very essence of magic from fallen mages. With each fallen foe, they absorb the arcane remnants, weaving stolen spells into their own dark repertoire. Their eyes gleam with the twisted hunger for power as they stalk their prey, leaving a trail of drained and lifeless husks in their wake, their mastery over the arcane depths unmatched and feared by all who dare to wield magic.

Commencement Package

One Spell from the class spell list.
+5 Sense Magic, +5 Bluff, +5 Investigate, -4 Bravery, -4 Mettle, -4 Lifting, -3 Wrestling

Level 1

2 Feats
One spell from the class spell list
Free Skill points equal to utility mod

+1 Seal Tampering
+1 Scroll Writing
+1 Sense Magic

Level 2

1 Free Stat point
2 Feats
One spell from the class spell list
Free Skill points equal to utility mod

+1 Natural Senses
+1 Concentration
+1 Sleight of Hand

Level 3

2 Feats
One spell from the class spell list
Free Skill points equal to utility mod

+1 Knowledge of Arcane
+1 Concentration
+1 Natural Senses

Level 4

1 Free Stat point
2 Feats
Two spells from the class spell list
Free Skill points equal to utility mod

+1 Seal Tampering
+1 Scroll Writing
+1 Sense Magic

Level 5

2 Feats
Two spells from the class spell list
Free Skill points equal to utility mod

+1 Natural senses
+1 Concentration
+1 Sleight of Hand

Level 6

1 Free Stat point
2 Feats
Two spells from the class spell list
Free Skill points equal to utility mod

+1 Knowledge of Arcane
+1 Concentration
+1 Natural Senses

Level 7

2 Feats
Three spells from the class spell list
Free Skill points equal to utility mod

+1 Seal Tampering
+1 Scroll Writing
+1 Sense Magic

Level 8

1 Free Stat point
2 Feats
Three spells from the class spell list
Free Skill points equal to utility mod

+1 Will power
+1 Concentration
+1 Sleight of Hand

Level 9

1 Master Feat
Three spells from the class spell list
Free Skill points equal to utility mod

+1 Knowledge of Arcane
+1 Concentration
+1 Natural Senses

Spell List

Lesser Grave Mine

Level 3 Black, Yellow Spell

Element: Necrotic, Psychic

Mechanics:Harvests one spell from the list of the dead or subdued target’s spell list. This spell is permanently added to the warlock’s grimoire.

Cost:9mp

Cast time: 1AA, 1MA

Modality:^^^

Notes: The caster can spend the 2BA to harvest another spell from the list of the dead or subdued target if it is done during combat.


Perfect Grave Mine

Level 5 Black, Yellow Spell

Element: Necrotic, Psychic

Mechanics:Harvests all spells from the list of the dead or subdued target’s spell list. These spell are permanently added to the warlock’s grimoire.

Cost:15mp, 15hp, 15Mhp, 15Mmp, 8 round cool down

Cast time: 1AA, 1MA

Modality:^^^

Notes: The caster can spend the 2BA to remove 9Mmp from the cost of this spell if cast outside of battle.


Soul Mine

Level 2 Black, Yellow Spell

Element: Necrotic, Psychic

Mechanics: target an attack or spell you are casting. If the attack or spell kill’s it’s target, then harvests one spell from the spell list of the unit you just killed with the target attack or spell. The harvested spell is permanently added to the warlock’s grimoire.

Cost:6mp

Cast time:addition spell

Modality:^^^

Notes: The caster can spend the 2BA to reduce this spell's cost by 6mp.


Perfect Soul Mine

Level 3 Black, Yellow Spell

Element: Necrotic, Psychic

Mechanics: target an attack or spell you are casting. If the attack or spell kill’s it’s target, then harvests all of the spells from the spell list of the unit you just killed with the target attack or spell. The harvested spells are permanently added to the warlock’s grimoire. If the spell doesn’t kill the target then you don’t have to pay the cost of this spell.

Cost:9mp, 15Mhp

Cast time:addition spell

Modality:^^^

Notes: The caster can spend the 2BA to add a ¼ chance to reduce this spell’s cost by 9mp, and 9Mhp.


Grimoire

Level 5 Black, Yellow Spell

Element: Necrotic, Psychic

Mechanics: the caster may cast any spell from their grimoire. They must pay the spell’s cost and cast time in addition to the cost and cast time of this spell.

Cost:15mp

Cast time:addition spell

Modality:^^^

Notes: The caster can spend the 2BA to reduce this spell's cost by 9mp if they haven’t cast the target spell already in this battle.


Reaver’s Grimoire

Level 6 Black, Yellow Spell

Element: Necrotic, Psychic

Mechanics: the caster may cast any spell from their grimoire. They must pay the spell’s cost and cast time in addition to the cost and cast time of this spell. This spell’s cost is reduced by 3mp for each finishing blow the caster has in this battle. If the cost goes into the negative then it removes that much from the cost of the target spell.

Cost:18mp

Cast time:addition spell

Modality:^^^

Notes: The caster can spend the 2BA on any attack they do as long as they have this spell. If the attack kills a target, they may count it as 3 finishing blows instead of one. If it doesn’t kill the target, then these bonus actions are wasted.


Mimic

Level 3 Yellow Spell

Element: Psychic

Mechanics: the caster may cast any spell they have seen cast during this battle. They must pay the spell’s cost and cast time in addition to the cost and cast time of this spell.

Cost:9mp

Cast time:addition spell

Modality:^^^

Notes: The caster can spend the 2BA to reduce this spell's cost by 9mp if they have cast the target spell already in this battle.


Perfect Recall

Level 8 Yellow Spell

Element: Psychic

Mechanics: the caster may cast any spell they have ever seen. They must pay the spell’s cost and cast time in addition to the cost and cast time of this spell.

Cost:24mp

Cast time:addition spell

Modality:^^^

Notes: The caster can spend the 2BA to reduce this spell's cost by 9mp if they haven’t cast the target spell already in this battle.


Lampoon

Level 1 Yellow Spell

Element: Psychic

Mechanics: the caster may cast any spell that targets them in this battle. They must pay the spell’s cost and cast time in addition to the cost and cast time of this spell.

Cost:0mp

Cast time:addition spell

Modality:^^^

Notes: The caster can spend the 2BA to reduce this spell's cost by 9mp if they have cast the target spell already in this battle. If the cost goes into the negative then it removes that much from the cost of the target spell.


Lampoonery

Level 5 Yellow Spell

Element: Psychic

Mechanics: the caster may cast any spell they have ever been targeted with. They must pay the spell’s cost and cast time in addition to the cost and cast time of this spell.

Cost:15mp

Cast time:addition spell

Modality:^^^

Notes: The caster can spend the 2BA to reduce this spell's cost by 9mp if they have cast the target spell already in this battle.


Predictive Parry

Level 1 White Spell

Element: Protection

Mechanics: a personal power up that has a ¼ chance to block and reflect a spell back at the caster if they have already cast that spell at you in this battle. Within (tags: TT, Bd)

Cost:3mp, 1PPU

Cast time:1MA

Modality:^^^

Notes: The caster can spend the 2BA to remove within form this spell and add a level 1 ring.


Imatator’s Hide

Level 2 White Spell

Element: Protection

Mechanics:The target blocks 2 points of magical damage from incoming spells for every time they have been hit by that same spell this battle. (Tags: ic, TT)

Cost:6mp, 1PPU

Cast time:1MA

Modality:^^^

Notes: The caster can spend the 2BA to remove within form this spell and add a level 1 ring.


Scan

Level 1 Yellow Spell

Element: Psychic

Mechanics:can see one feat from the target’s feat list typically the feat being used, if none are active a random one is revealed. 6 space range.

Cost:3mp

Cast time:1MA

Modality:^^^

Notes: The caster can spend the 2BA to reveal 2 more feats from their list.


Full Scan

Level 7 Yellow Spell

Element: Psychic

Mechanics:can see all feats from the target’s feat list. 6 space range.

Cost:21mp

Cast time:1AA, 1MA

Modality:^^^

Notes: The caster can spend the 2BA to remove 9mp from the cost of this spell if cast outside of battle.


Inspect

Level 1 Yellow Spell

Element: Psychic

Mechanics:can see one spell from the target’s spell list typically the spell being used, if none are active a random one is revealed. 6 space range.

Cost:3mp

Cast time:1MA

Modality:^^^

Notes: The caster can spend the 2BA to reveal 2 more spells from their list.


Inspection

Level 7 Yellow Spell

Element: Psychic

Mechanics:can see all spells from the target’s spell list. 6 space range.

Cost:21mp

Cast time:1AA, 1MA

Modality:^^^

Notes: The caster can spend the 2BA to remove 9mp from the cost of this spell if cast outside of battle.


Examine

Level 1 Yellow Spell

Element: Psychic

Mechanics:The caster chooses a skill and is then able to deduce the target’s ability in said skill. 6 space range.

Cost:3mp

Cast time:1MA

Modality:^^^

Notes: The caster can spend the 2BA to give this spell 14 subtlety vs sense magic/intelligence


Examination

Level 7 Yellow Spell

Element: Psychic

Mechanics:can see the target’s abilities at all skills, 6 space range.

Cost:21mp

Cast time:1AA, 1MA

Modality:^^^

Notes: The caster can spend the 2BA to remove 9mp from the cost of this spell if cast outside of battle.


Stalker’s Gaze

Level 4 Yellow Spell

Element: Psychic

Mechanics:add subtle level 22 vs accuracy/natural senses to a target non-damaging spell. Can only be cast on spells targeting humanoids.

Cost:12mp

Cast time:addition spell

Modality:^^^

Notes: The caster can spend the 2BA to remove 12mp from the cost of this spell if cast outside of battle and the target has seen the caster.


Caricature

Level 5 Black, Orange Spell

Element: Necrotic, Summoning

Mechanics:summon a level 2 version of the target. It boosts the target’s 4 most iconic feats. It has average stats except it gets two +3 mods placed on the target’s highest stats, and -3 mods to put on the target’s lowest stat. The summoned units looks like the target at a glance, but could quickly be revealed due it it’s exaggerated features and behavior.

Cost:15mp, 1SS

Cast time:1AA, 1MA

Modality:^^^

Notes: The caster can spend the 2BA to remove 9mp from the cost of this spell if the target is  dead.


Sixth Sense

Level 3 Yellow Spell

Element: Psychic

Mechanics:add 12 to your sense magic check.

Cost:9mp, (9Mmp if cast outside of battle)

Cast time:1AA

Modality:^^^

Notes: The caster can spend the 2BA to remove 9mp from the cost of this spell if cast outside of battle.


Mock

Level 4 Yellow Spell

Element: Psychic

Mechanics: the caster may cast any spell they have seen cast during this battle. They must pay the spell’s cost and cast time in addition to the cost and cast time of this spell.reduce this spell's cost by 3mp for every time the caster has missed with the target spell in this battle.  If the cost goes into the negative then it removes that much from the cost of the target spell.

Cost:12mp

Cast time:addition spell

Modality:^^^

Notes: The caster can spend the 2BA to reduce this spell's cost by 9mp if they have been targeted by the target spell this battle.


Copyist

Level 1 Yellow Spell

Element: Psychic

Mechanics: the caster’s spell list is overwritten by the target’s spell list for the battle. 9 space range. Each spell in the caster’s list cost 9mp more to cast but gets its cost reduced by 3mp for every time the target uses that spell. (tags:TT, Mpcr) within

Cost:3mp, 1PPU

Cast time:1AA

Modality:^^^

Notes: The caster can spend the 2BA and 3mp to cast a spell from their old list. This can be used any time this PPU is still on the caster.


Rehearsal

Level 1 Black, Yellow Spell (2)

Element: Necrotic, Psychic

Mechanics:At the beginning of each day the caster must choose 4 spells from their grimoire, while this PPU is on them they may cast those spells with no additional cost. Within. (Tags: ^)

Cost:3mp, 1PPU

Cast time:1MA

Modality:The caster takes the time to rehearse a handful of spells from their grimoire so they can quickly recall and use them.

Notes: The caster can spend the 2BA to gain a ¼ chance to add another 4 spells to that list on the spot. If the caster forgets to pick out new spells that day, then the list is the same as the last time the caster chose.


Summarize

Level 3 Black, Yellow Spell (3)

Element: Necrotic, Psychic

Mechanics:At the beginning of each day the caster can choose up to 9 spells from their grimoire. They may cast the chosen spells, however they must pay the spell’s cost and cast time in addition to the cost and cast time of the chosen spells.

Cost:9mp

Cast time:Addition Spell

Modality:The caster takes the time to rehearse a handful of spells from their grimoire so they can quickly recall and use them.

Notes: The caster can spend the 2BA to reduce this spell’s cost by 9mp if the spell being cast hasn’t been cast this battle. If the caster forgets to pick out new spells that day, then the list is the same as the last time the caster chose.


Psalm

Level 1 Black, Yellow Spell (1)

Element: Necrotic, Psychic

Mechanics:At the beginning of each day the caster can choose 1 spell from their grimoire. They may cast the chosen spell, however they must pay the spell’s cost and cast time in addition to the cost and cast time of this spell.

Cost:3mp

Cast time:Addition Spell

Modality:The caster takes the time to rehearse a spell from their grimoire so they can quickly recall and use it.

Notes: The caster can spend the 2BA to reduce this spell’s cost by 3mp and the selected spell’s cost becomes 3mp less to cast for the battle the next time you cast it. If the caster forgets to pick out new spells that day, then the list is the same as the last time the caster chose.

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