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Samurai

The Samurai

Honorable yet formidable, the Samurai walks the path of Bushido, embodying discipline, courage, and loyalty. With each strike of their blade, they uphold the ancient traditions of their ancestors, their swordsmanship a testament to their unwavering resolve. Bound by a code of honor, they stand as stalwart defenders of justice, ready to lay down their lives for the sake of honor and duty.

Commencement Package

One spell from the class spell list.
-4 Sneak, +4 Willpower, +1 Lifting, +1 Natural Senses, +1 Balance

Level 1

2 Feats
One spell from the class spell list
Free Skill points equal to utility mod

+1 Reflex
+1 Concentration
+1 Lifting

Level 2

1 Free Stat point
2 Feats
One spell from the class spell list
Free Skill points equal to utility mod

+1 Lifting
+1 Natural Senses
+1 Balance

Level 3

2 Feats
One spell from the class spell list
Free Skill points equal to utility mod

+1 Willpower
+1 Mettle
+1 Bravery

Level 4

1 Free Stat point
2 Feats
Two spells from the class spell list
Free Skill points equal to utility mod

+1 Reflex
+1 Concentration
+1 Lifting

Level 5

2 Feats
Two spells from the class spell list
Free Skill points equal to utility mod

+1 Lifting
+1 Natural Senses
+1 Balance

Level 6

1 Free Stat point
2 Feats
Two spells from the class spell list
Free Skill points equal to utility mod

+1 Willpower
+1 Mettle
+1 Bravery

Level 7

2 Feats
Three spells from the class spell list
Free Skill points equal to utility mod

+1 Reflex
+1 Concentration
+1 Lifting

Level 8

1 Free Stat point
2 Feats
Three spells from the class spell list
Free Skill points equal to utility mod

+1 Lifting
+1 Natural Senses
+1 Balance

Level 9

1 Master Feat
Three spells from the class spell list
Free Skill points equal to utility mod

+1 Willpower
+1 Mettle
+1 Bravery

Spell List

Fire and Stone Cut

Level 5 Red, Brown Spell (6)

Element: Fire, Physical

Mechanics:The Caster adds a d6 fire damage and disarm to their attack.

Cost:15mp

Cast time:1MA

Modality: ^^^

Notes: The caster may spend 2BA to send the disarmed item flying 6 spaces or land in their hand.


Wind and River cut

Level 3 Red, Brown Spell (3)

Element: Wind, Physical

Mechanics: The caster adds a d6 wind damage to their attack for every ranged attack that targeted the caster this round.

Cost:9mp

Cast time:Addition Spell

Modality: ^^^

Notes: The caster may spend 2BA to increase their movement by 4 for the round for every ranged attack that targeted the caster this round.


Gedon Cut

Level 1 Brown Spell (1)

Element: Physical, Ability

Mechanics: The caster adds the difference between their strength mod and the target’s to their attack.

Cost:3mp

Cast time:Addition Spell

Modality: the gedon attack is a downward vertical cut designed to cut an opponent’s body in a single vertical slash

Notes: The caster may spend 2BA to double the damage vs terminal or prone foes.


Parry

Level 4 Brown Spell (5)

Element: Physical, Ability

Mechanics: interrupt, instant dodge the attack, only works on physical melee attacks.

Cost:12mp

Cast time: 1MA

Modality: The caster deflect attacks with their blade.

Notes:The caster may spend 2BA to reduce this spell’s cost by 9mp if they dodged the last attack directed toward them by the attacker.


Four-Corner Cut

Level 1 Brown Spell (1)

Element: Physical, Ability

Mechanics: The caster adds lower the target’s wound threshold by 4 for the round.

Cost:12mp

Cast time:Addition Spell

Modality: ^^^

Notes: The caster may spend 2BA to reduce this spell’s cost by 9mp if the target has no wound.


Laido

Level 1 Brown Spell (1)

Element: Physical, Ability

Mechanics: The caster gains quick draw for the round and their critical hit ratio is lowered by 6 for the round.

Cost:12mp

Cast time:Addition Spell

Modality: Laido is done by drawing the sword from the scabbard and cutting an opponent simultaneously.

Notes: The caster may spend 2BA to reduce this spell’s cost by 9mp if they do not have a weapon drawn and have not yet drawn a weapon this battle.


Bushi Bolt

Level 3 Brown Spell (3)

Element: Physical, Ability

Mechanics: The caster adds their strength mod to ranged attacks for the round.

Cost:9mp

Cast time:addition spell

Modality: ^^^

Notes: The caster may spend 2BA to give the ranged attack 3 more range and ignore armor.


Gyakusatsu

Level 2 Brown Spell (3)

Element: Physical, Ability

Mechanics: lower the wound threshold for the round of all units in a level 1 ring by the number of units in the ring minus one.

Cost:6mp

Cast time:1MA

Modality: ^^^

Notes: The caster may spend 2BA to make it a level 2 ring.


Suchīrukatto

Level 3 Brown Spell (3)

Element: Physical, Ability

Mechanics: The caster adds destruction level 3 to their attack.

Cost:9mp

Cast time:Addition Spell

Modality: ^^^

Notes: The caster may spend 2BA to reduce this spell’s cost outside of battle.


Ōkui

Level 1 White, Brown Spell (2)

Element: Holy, Ability

Mechanics: The caster heals a d6 when attacking a unit bigger than them.

Cost:3mp

Cast time:1MA

Modality: ^^^

Notes: The caster may spend 2BA to add another d6 if the target is humanoid.


Obake Giri

Level 1 White, Brown Spell (2)

Element: Holy, Ability

Mechanics: The caster adds ignore level 1 slash immunity to their attack and it deals an additional d4 holy damage if the target had slash immunity.

Cost:3mp

Cast time:1MA

Modality: ^^^

Notes: The caster may spend 2BA to add two move levels of ignore slash immunity to this spell.


Saku

Level 2 Brown Spell (3)

Element: Physical, Ability

Mechanics: The caster adds the target’s strength mod to the damage of their attack.

Cost:6mp

Cast time:1MA

Modality: ^^^

Notes: The caster may spend 2BA to add the target’s strength mod again if the attack ends up dealing a wound.


Kenjutsu

Level 1 Brown Spell (1)

Element: Ability

Mechanics: The caster gains an extra attack action if the target is wielding a sword and the caster is as well. (long sword, short sword, broadsword, katana, claymore, rapier, cutlass, scimitar)

Cost:6mp

Cast time:addition spell

Modality: ^^^

Notes: The caster may spend 2BA to gain 6 FHS for the round.


Jujutsu

Level 1 Brown Spell (1)

Element: Ability

Mechanics: The caster gains an extra attack action if the target is fighting with hand to hand and the caster is as well. (hand to hand, brass knuckles)

Cost:6mp

Cast time:addition spell

Modality: ^^^

Notes: The caster may spend 2BA to gain 6 FHS for the round.


Sōjutsu

Level 1 Brown Spell (1)

Element: Ability

Mechanics: The caster gains an extra attack action if the target is wielding a spear and the caster is as well. (naginata, spear, javelin, halberd, any other polearm)

Cost:6mp

Cast time:addition spell

Modality: ^^^

Notes: The caster may spend 2BA to gain 6 FHS for the round.


Tantojutsu

Level 1 Brown Spell (1)

Element: Ability

Mechanics: The caster gains an extra attack action if the target is wielding a dagger and the caster is as well. (dagger, knife, Katar, dirk, bowie knife)

Cost:6mp

Cast time:addition spell

Modality: ^^^

Notes: The caster may spend 2BA to gain 6 FHS for the round.


Kyūjutsu

Level 1 Brown Spell (1)

Element: Ability

Mechanics: The caster gains an extra attack action if the target is wielding a bow and the caster is as well. (longbow, short bow, recurve bow, light crossbow, heavy crossbow)

Cost:6mp

Cast time:addition spell

Modality: ^^^

Notes: The caster may spend 2BA to gain 6 FHS for the round.


Yabusame

Level 2 Brown Spell (2)

Element: Ability

Mechanics: The caster gains a ¼ chance to gain 2AA for the round while on a mount. within.(Tags: A, A, woM)

Cost:6mp, 1PPU

Cast time:addition spell

Modality: ^^^

Notes: The caster may spend 2BA while this personal power up is on them to give their mount 2 agility mods for the round.


Koryū

Level 2 Brown, Purple Spell (2)

Element: Ability, Time

Mechanics: The caster gains 1 Accuracy and agility mod vs foes younger then them. within (Tags: Ac, Agi, Vy)

Cost:3mp, 1PPU

Cast time:1MA

Modality: ^^^

Notes: The caster may spend 2BA while this personal power up is on them to gain d4 mp.


Nukitsuke

Level 3 Brown, Yellow, Black Spell (6)

Element: Talent, Fear

Mechanics: level 3 ring, The target must clear a fear potency of 18 vs bravery/toughness.

Cost:9mp

Cast time:1AA

Modality: ^^^

Notes: The caster may spend 2BA to reduce this spell’s cost by 9mp if outnumbered.


Yoko Giri

Level 4 Brown Spell (4)

Element: Physical

Mechanics: the caster adds a d6 to their weapons attack.This spell costs 3mp less to cast for the battle, each time it is cast.

Cost:12mp

Cast time:Addition spell

Modality: The traditional side cut.

Notes: The caster may spend 2BA to reduce this spell’s cost by 9mp the first time it is cast.


Kesi Giri

Level 3 Brown Spell (3)

Element: Physical, Ability

Mechanics: the caster adds a 4 point lower critical hit ratio and 2 accuracy to their weapons attack.

Cost:9mp

Cast time:Addition spell

Modality: ^^^

Notes: The caster may spend 2BA to reduce this spell’s cost by 9mp the first time it is cast.


Passata Sotto

Level 4 Brown Spell (5)

Element: Physical, Ability

Mechanics: interrupt, instant dodge the attack and then the caster deals an attack of their own, only works on physical melee attacks.

Cost:12mp

Cast time: 1AA,1MA

Modality: ^^^

Notes:The caster may spend 2BA to lower the attack's critical hit ratio by 4.


White Crane Wing

Level 4 Brown, White Spell (7)

Element: Physical, Protection

Mechanics: interrupt, roll attack damage then block that much from any incoming damage vs all allies within the spell’s area of effect. Level 1 ring, friendly fire.

Cost:12mp

Cast time: 1AA

Modality: ^^^

Notes:The caster may spend 2BA to reduce this spell’s cost by 9mp if the incoming damage would have killed a unit within 1 ring of the caster.

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White Crane Beak

Level 4 Brown, White Spell (7)

Element: Physical, Protection

Mechanics: the following round the caster releases all the damage blocked by White Crane Wing in a level 2 cone.

Cost:12mp

Cast time: 1MA

Modality: ^^^

Notes:The caster may spend 2BA to give this spell 2 more levels of cone.


Muryō

Level 1 Brown Spell (2)

Element: Ability

Mechanics: nullify all armor bearer feats and convert them into +1 agility mod feats. within.

Cost:3mp, 1PPU

Cast time:1MA

Modality: ^^^

Notes:The caster may spend 2BA while this PPU is on them to gain vertical jump 1 for the round and gain a d2 mp.


Arōborī

Level 1 Blue, Gray, Brown Spell (1)

Element: Mechanical, Manipulation, Physical

Mechanics: the caster adds a level 1 ring to their attack. The damage in the ring counts as ranged pierce damage.

Cost:3mp

Cast time:Addition spell

Modality: a hail of arrows rains around the caster as they attack.

Notes:The caster may spend 2BA to increase the ring by one level and give it friendly fire.


Perfect Cut

Level 2 Brown Spell (2)

Element: Physical

Mechanics: the caster adds a d12 to their attack, if it would kill them, their death is delayed 1 round. If it wouldn’t kill them then it deals 0 damage.

Cost:6mp

Cast time:Addition spell

Modality: ^^^

Notes:The caster may spend 2BA to add a d6 more damage vs foes with full hp.


Kamikaze

Level 2 Red, Black Spell (6)

Element: Fire, Wind, Necrotic

Mechanics: The caster sacrifices themselves and deals a d2 fire/wind damage and knock back times the caster’s level. The area of effect is a level 4 ring. Destruction level 2.

Cost:6mp

Cast time:1AA, 1MA

Modality: ^^^

Notes:The caster may spend 2BA to add another level of destruction and reduce the spell’s cost by 6mp if the caster is terminal.


Seppuku

Level 1 Orange, White, Black Spell (4)

Element: Holy, Summoning, Necrotic

Mechanics: The caster sacrifices themselves and neutral summons a oriental dragon equal to their level with an additional giant status as a PPU.

Cost:3mp

Cast time:1AA

Modality: ^^^

Notes:The caster may spend 2BA to instead neutral summon their ghost. It has their character sheet but is an undead spirit in addition to its other types. It is immune to physical damage, but takes double from fire, holy, and light. This can be summoned at a location 9 spaces from the caster’s corpse.


Four Pon no ken

Level 3 Blue, Red Spell (6)

Element: Animate, Enchant, Fire, Water, Wind, Earth

Mechanics: add split level 3, with 6 space range and conducted. Each of the 4 attacks deals a different one of the selected weapon’s damage. Each instance of damage also counts as it’s mentioned element type in addition to it’s other types.

Cost:9mp, requires 4 enchanted weapons. Each enchantment must mention an element in it’s ability.

Cast time:1AA

Modality: ^^^

Notes:The caster may spend 2BA to remove the 4 enchanted weapons from the cost of this spell. And the attacks deal fire, water, earth and wind damage.


Thunder Slash

Level 6 Red, Brown Spell (7)

Element: Lightning, Physical

Mechanics: add a d8 lightning damage to the caster’s attack, deals a d2 knock back, deals knock down and ignores armor.

Cost:18mp

Cast time:1MA

Modality: ^^^

Notes:The caster may spend 2BA to reduce this spell’s cost by 9mp, if the caster dealt 5 or more damage last round.


River Slash

Level 4 Red, Brown Spell (5)

Element: Lightning, Physical

Mechanics: add a d4 water/slash damage,beam, knock down, and 6 space range to the caster’s attack, deals a d2 knock back, deals knock down and ignores armor.

Cost:12mp

Cast time:1MA

Modality: ^^^

Notes:The caster may spend 2BA to reduce this spell’s cost by 9mp, if there is a water source on the battlefield that has more than 5 gallons of water. The caster may choose to use this water source as the cast point instead of themselves.


Swift Attunement

Level 2 Blue Spell (3)

Element: Enchant

Mechanics: instantly attune to an enchanted item. If all enchanted item slots are filled, one may instantly be swapped out.

Cost:6mp

Cast time:1MA

Modality: ^^^

Notes:The caster may spend 2BA to reduce this spell’s cost by 6mp


Fissure

Level 4 Red, Brown Spell (5)

Element: Earth, Physical

Mechanics: add a 6 space range, beam, linked level 2, and knock down to the caster’s attack, the attack counts as earth damage in addition to its other types.

Cost:12mp

Cast time:1MA

Modality: ^^^

Notes:The caster may spend 2BA to add destruction level 2 to this attack.


Wind Tanto

Level 3 Red, Brown Spell (4)

Element: Wind, Physical

Mechanics: add a 12 space range, and beam to the caster’s attack, the attack counts as wind damage in addition to its other types.

Cost:9mp

Cast time:1MA

Modality: ^^^

Notes:The caster may spend 2BA to reduce this spell’s cost by 9mp if the closest target hit by this spell is 6 or more spaces away.

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