Alchemist


The Alchemist
A master of potions and elixirs, the Alchemist manipulates the very fabric of reality with their concoctions and brews. Through precise calculations and arcane ingredients, they transmute base elements into potent solutions that heal, enhance, or unleash destruction upon their enemies. With each bubbling cauldron and swirling vial, they unlock the secrets of alchemy, bending the laws of nature to their will and leaving an indelible mark on the world.
Commencement Package
One spell from the class spell list.
+8 Alchemy, +4 Mettle, +4 Knowledge of Nature, +3 Survival Skills, -4 Bravery, -4 Lifting, -4 Athletics, -4 Wrestle
Level 1
2 Feats
One spell from the class spell list
Free Skill points equal to utility mod
+1 Healing
+1 Sense Magic
+1 Seal Tampering
Level 2
1 Free Stat point
2 Feats
One spell from the class spell list
Free Skill points equal to utility mod
+1 Healing
+1 Mettle
+1 Knowledge of Nature
Level 3
2 Feats
One spell from the class spell list
Free Skill points equal to utility mod
+1 Use Device
+1 Survival Skills
+1 Natural Senses
Level 4
1 Free Stat point
2 Feats
Two spells from the class spell list
Free Skill points equal to utility mod
+1 Healing
+1 Sense Magic
+1 Seal Tampering
Level 5
2 Feats
Two spells from the class spell list
Free Skill points equal to utility mod
+1 Healing
+1 Mettle
+1 Knowledge of Nature
Level 6
1 Free Stat point
2 Feats
Two spells from the class spell list
Free Skill points equal to utility mod
+1 Use Device
+1 Survival Skills
+1 Natural Senses
Level 7
2 Feats
Three spells from the class spell list
Free Skill points equal to utility mod
+1 Healing
+1 Sense Magic
+1 Seal Tampering
Level 8
1 Free Stat point
2 Feats
Three spells from the class spell list
Free Skill points equal to utility mod
+1 Healing
+1 Mettle
+1 Knowledge of Nature
Level 9
1 Master Feat
Three spells from the class spell list
Free Skill points equal to utility mod
+1 Use Device
+1 Survival Skills
+1 Natural Senses
Spell List
Minor Healing potion
Effects: Heal’s target a d6 hp.
Cast time: 1BA
Ingredient 1:The ground up horns of any animal belonging to the Pecora sub order. (examples Sheep, deer, elk, bison, etc.)
Ingredient 2: Any sweet fruit such as Mango, orange, plumb, apricot, etc.
Craft check: 15 vs alchemy/intelligence
Other:takes 30 extra minutes to grind up the horns.
Sell: 60
True:100
Buy: 140
Percent: 40
Healing potion
Effects: Heal’s target a d8 hp.
Cast time: 1BA
Ingredient 1:The ground up horns of any animal belonging to the Pecora sub order. (examples Sheep, deer, elk, bison, etc.)
Ingredient 2: Any sweet fruit such as Mango, orange, plumb, apricot, etc.
Craft check: 17 vs alchemy/intelligence
Other: takes 30 extra minutes to grind up the horns.
Sell: 90
True:150
Buy: 210
Percent: 60
Greater Healing potion
Effects: Heal’s target a d12 hp.
Cast time: 1BA
Ingredient 1:The ground up horns of any animal belonging to the Pecora sub order. (examples Sheep, deer, elk, bison, etc.)
Ingredient 2: Any sweet fruit such as Mango, orange, plumb, apricot, etc.
Craft check: 21 vs alchemy/intelligence
Other:takes 30 extra minutes to grind up the horns.
Sell: 150
True:250
Buy: 350
Percent: 100
Minor Mana potion
Effects: Heal’s target a d6 mp.
Cast time: 1BA
Ingredient 1:(lvl 1) fairy goat milk
Ingredient 2: Any edible flower (examples Sego Lilies, roses, carnations, lilac, hibiscus, etc)
Craft check: 15 vs alchemy/intelligence
Other:N/A
Sell: 60
True:100
Buy: 140
Percent: 40
Mana potion
Effects: Heal’s target a d8 mp.
Cast time: 1BA
Ingredient 1:(lvl 1) fairy goat milk
Ingredient 2: Any edible flower (examples Sego Lilies, roses, carnations, lilac, hibiscus, etc)
Craft check: 17 vs alchemy/intelligence
Other: N/A
Sell: 90
True:150
Buy: 210
Percent: 60
Greater Mana potion
Effects: Heal’s target a d12 mp.
Cast time: 1BA
Ingredient 1:(lvl 1) fairy goat milk
Ingredient 2: Any edible flower (examples Sego Lilies, roses, carnations, lilac, hibiscus, etc)
Craft check: 21 vs alchemy/intelligence
Other: N/A
Sell: 150
True:250
Buy: 350
Percent: 100
Elixir potion
Effects: Heal’s target a d6 hp and mp.
Cast time: 1BA
Ingredient 1: Ground up butterflies or moths of any type.
Ingredient 2: Honey
Craft check: 21 vs alchemy/intelligence
Other:takes 30 extra minutes to grind up the bugs.
Sell: 150
True:250
Buy: 350
Percent: 100
High Elixir potion
Effects: Heal’s target a d12 hp and mp.
Cast time: 1BA
Ingredient 1: (lvl3) Ground up Moon moth.
Ingredient 2: Honey
Craft check: 27 vs alchemy/intelligence
Other:takes 30 extra minutes to grind up the Moth.
Sell: 330
True: 550
Buy: 770
Percent: 220
Tear Drops
Effects: Remove any accuracy hampering effects.
Cast time: 1BA
Ingredient 1:Alcohol (of any type)
Ingredient 2: Mineral oil
Craft check: 13 vs alchemy/intelligence
Other:N/A
Sell: 30
True:50
Buy: 70
Percent: 20
Revitalizing potion
Effects: Remove any strength hampering effects.
Cast time: 1BA
Ingredient 1:Bear meat
Ingredient 2: Fish oil
Craft check: 13 vs alchemy/intelligence
Other:N/A
Sell: 30
True:50
Buy: 70
Percent: 20
Reinvigoration potion
Effects: Remove any Agility hampering effects.
Cast time: 1BA
Ingredient 1:Wheat (or any grain)
Ingredient 2: any fruit from a vine
Craft check: 13 vs alchemy/intelligence
Other:N/A
Sell: 30
True:50
Buy: 70
Percent: 20
Night Eye potion
Effects: You can see in the dark and gain 1 accuracy mod in the dark. As 1PPU. (Neg, aNi, Ac)
Cast time: 1BA
Ingredient 1:The eyes of any nocturnal creature
Ingredient 2: carrots or any other rooted vegetable
Craft check: 17 vs alchemy/intelligence
Other:N/A
Sell: 60
True:100
Buy: 140
Percent: 40
Swift Swim potion
Effects: Move, attack, and dodge normally under water, plus 4 speed under water. As 1PPU. (M, Neg, uw)
Cast time: 1BA
Ingredient 1:Fish scales or (the scales of any water breathing creature)
Ingredient 2:1 use of sugar
Craft check: 19 vs alchemy/intelligence
Other:takes 1 hour to scrape off all the scales.
Sell: 150
True:250
Buy: 350
Percent: 100
Water breathing potion
Effects: Breathe underwater and plus 2 speed under water. As 1PPU. (Neg, M, uw)
Cast time: 1BA
Ingredient 1:Fish gills or (the gills of any water breathing creature)
Ingredient 2:any type of Seaweed
Craft check: 17 vs alchemy/intelligence
Other:N/A
Sell: 60
True:100
Buy: 140
Percent: 40
Greater Water breathing potion
Effects: Breathe underwater and plus 2 speed underwater also you gain 1 personal power up slot. All of this counts as 1PPU. (Neg, M, uw, PPU)
Cast time: 1BA
Ingredient 1:Fish gills or (the gills of any water breathing creature)
Ingredient 2:any type of Seaweed
Craft check: 23 vs alchemy/intelligence
Other:N/A
Sell: 150
True:250
Buy: 350
Percent: 100
Levitate Potion
Effects: Flight at half movement.. As 1PPU. (M)
Cast time: 1BA
Ingredient 1: Bonemeal of any flying creature
Ingredient 2: Dandelion seeds or similar seeds that use air.
Craft check: 17 vs alchemy/intelligence
Other: 30 extra minutes devoted to aerating agents in an alchemical antechamber.
Sell: 60
True:100
Buy: 140
Percent: 40
Fire Immunity potion
Effects: Immune to fire damage. As 1PPU. Tags (imu)
Cast time: 1BA
Ingredient 1:The blood of any coldblooded creature
Ingredient 2:Charcoal or shoot or ash etc.
Craft check: 15 vs alchemy/intelligence
Other:30 extra minutes are required to boil out the blood until it dries.
Sell: 60
True:100
Buy: 140
Percent: 40
Necrotic Immunity potion
Effects: Immune to Necrotic damage. As 1PPU. Tags (imu)
Cast time: 1BA
Ingredient 1:Holy water
Ingredient 2:any plant from the mint family. Examples (lavender, sage, catnip, rosemary)
Craft check: 17 vs alchemy/intelligence
Other:N/A
Sell: 60
True:100
Buy: 140
Percent: 40
Ice Immunity potion
Effects: Immune to ice damage. As 1PPU. Tags (imu)
Cast time: 1BA
Ingredient 1:Alcohol of any kind
Ingredient 2:any kind of bear fat
Craft check: 17 vs alchemy/intelligence
Other:N/A
Sell: 60
True:100
Buy: 140
Percent: 40
Poison Immunity potion
Effects: Immune to poison damage. As 1PPU. Tags (imu)
Cast time: 1BA
Ingredient 1:vinegar
Ingredient 2: (lvl1) any kind of badger kidney
Craft check: 15 vs alchemy/intelligence
Other:N/A
Sell: 60
True:100
Buy: 140
Percent: 40
Insomnia potion
Effects: immune to the effects of not sleeping, immune to sleep spells. As 1PPU.(imu, Neg)
Cast time: 1BA
Ingredient 1: The eyes of any nocturnal animal
Ingredient 2:Yerba Mate, Guarana, Cola Nut, Cacao, Tea for tú, Mate, Koka-kola, Guarana seeds, Tea or (any plant that contains caffeine)
Craft check: 17 vs alchemy/intelligence
Other:N/A
Sell: 60
True:100
Buy: 140
Percent: 40
Enfeebling poison
Effects: reduce target’s strength mod by 3 with a potency of 20 vs toughness/mettle.
Cast time: 1BA
Ingredient 1: The ground hip bone of any once undead unit.
Ingredient 2: any mushroom.
Craft check: 17 vs alchemy/intelligence
Other:if failed, the Alchemist loses 3 strength mods for 24 hours or until they have had 8 hours of sleep. Takes 30 minutes to grind the bone down to powder.
Sell:180
True:300
Buy:420
Percent:120
Greater enfeebling poison
Effects: Remove target’s positive strength mods and then reduce target’s strength mod by 3 with a potency of 20 vs toughness/mettle.
Cast time: 1BA
Ingredient 1: The ground hip bone of any once undead unit.
Ingredient 2: any mushroom.
Craft check: 23 vs alchemy/intelligence
Other:if failed, the Alchemist loses 3 strength mods for 24 hours or until they have had 8 hours of sleep. Takes 30 minutes to grind the bone down to powder.
Sell:270
True:450
Buy:630
Percent:180
Phoenix down
Effects: Revive a target within 5 rounds of their death plus their toughness mod.
Cast time: 1BA
Ingredient 1:(lvl 3) Phoenix feather
Ingredient 2: honey
Craft check: 25 vs alchemy/intelligence
Other: N/A
Sell: 270
True:450
Buy: 630
Percent:180
Black Powder
Effects: Deals a d6 fire damage, and a d2 knock back, level 1 ring.
Cast time: Requires fire to ignite the effects.
Ingredient 1: charcoal
Ingredient 2: Sulfur
Ingredient 3: (lvl1) Saltpeter or (lvl1) Niter
Craft check: 19 vs alchemy/intelligence
Other: N/A
Sell: 150
True:250
Buy: 350
Percent: 100
Galvanizing Powder
Effects: Destroys metal non-magical objects smaller than 1 cubic foot (only destruction level 3).
Cast time: 1BA
Ingredient 1: Iron rust powder
Ingredient 2: Aluminum powder
Craft check: 17 vs alchemy/intelligence
Other: N/A
Sell:30
True:50
Buy: 70
Explosives
Effects: Deals d(6*X) fire damage and d(2*X) knock back and level X rings, with destruction level 2. Where X is the amount of black powder added in.
Cast time: Requires fire to ignite the effects.
Ingredient 1: X black powder
Craft check: 19 vs alchemy/intelligence
Other: If failed the alchemist takes X d6s in fire damage and X d2s as knock back.
Sell: X*150 + 60
True:X*250 + 100
Buy: X*350 + 140
Percent: X*100 + 40
Acid Bomb
Effects: Deals a d12 Acid damage, ignores armor, destruction level 3, level 1 ring.
Cast time: 1AA, 1BA (shake and throw)
Ingredient 1: The stomach of any creature
Ingredient 2: Sulfur
Craft check: 19 vs alchemy/intelligence
Other: If failed the alchemist takes a d24 acid damage.
Sell: 210
True:350
Buy: 490
Percent: 140
Invisibility potion
Effects: target gains invisibility with a potency of 18 vs natural senses/Accuracy. (Target is imperceivable with the naked eye. This effect cancels when the target interacts.)
Cast time: 1BA
Ingredient 1: (lvl1) Ectoplasm
Ingredient 2: (lvl1) Chameleon scales
Craft check: 25 vs alchemy/intelligence
Other: Takes an extra 30 minutes to make
Sell: 180
True:300
Buy: 420
Percent: 120
Phase potion
Effects: target gains phase level 2 for a round.(The target can pass through solid objects even if they are magical.)
Cast time: 1BA
Ingredient 1: (lvl1) Ectoplasm
Craft check: 17 vs alchemy/intelligence
Other: The Ectoplasm must be exposed to a direct stream of smoke for 30 minutes.
Sell: 90
True:150
Buy: 210
Percent: 60
Smoke Bead
Effects: All targets break line of sight and disengage for the round. Level 1 ring.
Cast time: 1BA
Ingredient 1: Charcoal or shoot or ash etc.
Ingredient 2: lead (⅕ of a use)
Craft check: 21 vs alchemy/intelligence
Other: Magic must be used to condense smoke into the concoction for 30 minutes.
Sell: 120
True:200
Buy: 280
Percent: 80
Regeneration potion
Effects: remove all wounds from the target.
Cast time: 1BA
Ingredient 1: Heart of a salamander, newt or any other creature that regenerates.
Ingredient 2: Bamboo or any other quick growing grass.
Craft check: 17 vs alchemy/intelligence
Other: N/A
Sell: 60
True:100
Buy: 140
Percent: 40
Tear Gas Bomb
Effects: Blinds the targets making all their attacks miss. In addition, the target can’t see, level 1 ring, linger level 2, potency 10 vs mettle/toughness.
Cast time: 1AA, 1BA (shake and throw)
Ingredient 1: 1 use of Pepper corns
Ingredient 2: the lungs of any flying creature
Craft check: 23 vs alchemy/intelligence
Other: Takes an extra 30 minutes to boil the gas from the lungs.
Sell: 180
True:300
Buy: 420
Percent: 120
Condensed Tear Gas Bomb
Effects: Blinds the targets making all their attacks miss. In addition, the target can’t see, level 1 ring, linger level 1, potency 14 vs mettle/toughness.
Cast time: 1AA, 1BA (shake and throw)
Ingredient 1: one use of Pepper corns
Ingredient 2: the lungs of any flying creature
Craft check: 23 vs alchemy/intelligence
Other: Takes an extra 30 minutes to boil the gas from the lungs.
Sell: 180
True:300
Buy: 420
Percent: 120
Flash Bomb
Effects: Blinds the targets making all their attacks miss. In addition, the target can’t see, level 2 ring, potency 22 vs concentration/accuracy. The effects last a maximum of 2 rounds even if the check isn’t cleared.
Cast time: 1AA, 1BA (shake and throw)
Ingredient 1: one use of salt
Ingredient 2: one use of any bioluminescent plant or animal.
Craft check: 23 vs alchemy/intelligence
Other: The salt must lay in the sun for 5 hours before use.
Sell: 180
True:300
Buy: 420
Percent: 120
Kerosene
Effects:if the target is hit by fire while under this effect, they take a d4 fire damage and the damage increases by a d4 every round that it is not cleared. level 1 ring, potency 16 vs reflex/agility.
Cast time: 1BA
Ingredient 1: one use of wax
Ingredient 2: blubber from any animal
Craft check: 23 vs alchemy/intelligence
Other: requires fire to start the effects of the potion.
Sell: 180
True:300
Buy: 420
Percent: 120
Leap potion
Effects:gain jump equal to your movement for the round.
Cast time: 1BA
Ingredient 1: one use of frog legs
Ingredient 2: 1 use of feathers
Craft check: 13 vs alchemy/intelligence
Other:N/A
Sell: 30
True:50
Buy: 80
Percent: 20
Greater Leap potion
Effects:gain jump equal to twice your movement for the round.
Cast time: 1BA
Ingredient 1: one use of frog legs
Ingredient 2: 1 use of feathers
Craft check: 19 vs alchemy/intelligence
Other:N/A
Sell: 120
True:200
Buy: 280
Percent: 80
Paralysis Poison
Effects:Paralyze the target with a potency of 18 vs mettle/toughness. Lasts a max of 2 rounds.
Cast time: 1BA
Ingredient 1: (lvl1) one use of any nightshade
Ingredient 2: (lvl1) 1 use of ticks
Craft check: 23 vs alchemy/intelligence
Other:1 hour boiling the ticks and night shades.
Sell: 270
True:450
Buy: 630
Percent: 180
Paralysis Gas
Effects:6 space range, level 2 ring, Paralyze the target with a potency of 18 vs mettle/toughness. Lasts a max of 2 rounds.
Cast time: 1AA, 1BA (shake and throw)
Ingredient 1: (lvl1) one use of any nightshade
Ingredient 2: (lvl1) 1 use of ticks
Craft check: 23 vs alchemy/intelligence
Other:1 hour boiling the ticks and night shades.
Sell: 270
True:450
Buy: 630
Percent: 180
Silence Poison
Effects:Silence the target with a potency of 18 vs shout/toughness.
Cast time: 1BA
Ingredient 1: cotton, wool, flax, or ramie (most fabric unraveled)
Ingredient 2: the tongues of any wool producing creature.
Craft check: 19 vs alchemy/intelligence
Other:1 hour to separate the fibers.
Sell: 270
True:450
Buy: 630
Percent: 180
Silence Gas
Effects:6 space range, level 2 ring, Silence the target with a potency of 18 vs shout/toughness.
Cast time:1AA, 1BA (shake and throw)
Ingredient 1: cotton, wool, flax, or ramie (most fabric unraveled)
Ingredient 2: the tongues of any wool producing creature.
Craft check: 19 vs alchemy/intelligence
Other:1 hour to separate the fibers.
Sell: 270
True:450
Buy: 630
Percent: 180
Common Poison
Effects:d2 poison damage with a potency of 18 vs mettle/toughness.
Cast time: 1BA
Ingredient 1: The venom glands of any venomous creature
Ingredient 2: The liver of a human
Craft check: 19 vs alchemy/intelligence
Other:N/A
Sell: 210
True:350
Buy: 490
Percent: 140
Dire Poison
Effects:d6 poison damage with a potency of 18 vs mettle/toughness.
Cast time: 1BA
Ingredient 1: The venom glands of any venomous creature
Ingredient 2: The liver of a human
Craft check: 23 vs alchemy/intelligence
Other:N/A
Sell: 270
True:450
Buy: 630
Percent: 180
Common Blight
Effects:d2 disease damage with a potency of 14 vs mettle/toughness. Each time failed the damage increases by a d2 and the potency increases by 2.
Cast time: 1BA
Ingredient 1: The saliva of any sick creature or person.
Ingredient 2: rust powder
Craft check: 19 vs alchemy/intelligence
Other:N/A
Sell: 210
True:350
Buy: 490
Percent: 140
Aging Poison
Effects:d4 purple tower counters with a potency of 16 vs mettle/toughness. If the target is subdued by purple tower counters they instantly age 40 years. If the check is cleared, the purple tower counters are removed and dealt as necrotic damage.
Cast time: 1BA
Ingredient 1: The shell of a turtle (or anything other shell)
Ingredient 2: the bark of a tree
Craft check: 17 vs alchemy/intelligence
Other:30 extra minutes grinding up the shells.
Sell: 210
True:350
Buy: 490
Percent: 140
Love Potion
Effects:Mind control the target with a potency of 18 vs willpower/personality. Whoever drinks the potion becomes disturbingly in love with the target. They will likely do whatever that person says unless it gets in the way of their love. This counts as mind control vs Willpower/Personality.
Cast time: 1BA
Ingredient 1: (lvl1) DNA from the person being targeted for control.
Ingredient 2: (lvl1) a human heart of the same gender.
Craft check: 29 vs alchemy/intelligence
Other:1 hour squeezing out every last drop of blood from the heart.
Sell: 360
True:600
Buy: 840
Percent: 240
Yellow Dye
Effects: The target takes a d6 yellow tower counters. If any unenchanted item is soaked in it for 5 hours then it becomes permanently yellow.
Cast time: 1BA
Ingredient 1: Egg yolks
Ingredient 2: Sulfur
Craft check: 17 vs alchemy/intelligence
Other:N/A
Sell: 60
True:100
Buy: 140
Percent: 40
Red Dye
Effects: The target takes a d6 red tower counters. If any unenchanted item is soaked in it for 5 hours then it becomes permanently red.
Cast time: 1BA
Ingredient 1: blood
Ingredient 2: any bug
Craft check: 17 vs alchemy/intelligence
Other:N/A
Sell: 60
True:100
Buy: 140
Percent: 40
Blue Dye
Effects: The target takes a d6 blue tower counters. If any unenchanted item is soaked in it for 5 hours then it becomes permanently blue.
Cast time: 1BA
Ingredient 1: Blueberries
Ingredient 2: coal or tar
Craft check: 17 vs alchemy/intelligence
Other:N/A
Sell: 60
True:100
Buy: 140
Percent: 40
Black Dye
Effects: The target takes a d6 black tower counters. If any unenchanted item is soaked in it for 5 hours then it becomes permanently black.
Cast time: 1BA
Ingredient 1: salt
Ingredient 2: iron powder
Craft check: 17 vs alchemy/intelligence
Other:N/A
Sell: 60
True:100
Buy: 140
Percent: 40
Bleach Dye
Effects: The target takes a d6 white tower counters. If any unenchanted item is soaked in it for 5 hours then it becomes permanently white.
Cast time: 1BA
Ingredient 1: (lvl3) one pearl
Ingredient 2: stomach acid
Craft check: 11 vs alchemy/intelligence
Other:N/A
Sell: 60
True:100
Buy: 140
Percent: 40
Green Dye
Effects: The target takes a d6 green tower counters. If any unenchanted item is soaked in it for 5 hours then it becomes permanently green.
Cast time: 1BA
Ingredient 1: Grass or leaves
Ingredient 2: one use of arsenic
Craft check: 17 vs alchemy/intelligence
Other:N/A
Sell: 60
True:100
Buy: 140
Percent: 40
Purple Dye
Effects: The target takes a d6 purple tower counters. If any unenchanted item is soaked in it for 5 hours then it becomes permanently purple.
Cast time: 1BA
Ingredient 1: any snail mucus
Ingredient 2: one use of lead
Ingredient 3: one use of brine
Craft check: 15 vs alchemy/intelligence
Other:N/A
Sell: 60
True:100
Buy: 140
Percent: 40
Gray Dye
Effects: The target takes a d6 gray tower counters. If any unenchanted item is soaked in it for 5 hours then it becomes permanently gray.
Cast time: 1BA
Ingredient 1: bone powder
Ingredient 2: lead
Craft check: 15 vs alchemy/intelligence
Other:30 extra minutes spent grinding the bones to powder.
Sell: 60
True:100
Buy: 140
Percent: 40
Orange Dye
Effects: The target takes a d6 orange tower counters. If any unenchanted item is soaked in it for 5 hours then it becomes permanently orange.
Cast time: 1BA
Ingredient 1: carrots or yams
Ingredient 2: (lvl2) one use of annatto plant
Craft check: 11 vs alchemy/intelligence
Other:30 extra minutes spent simmering the annatto plant.
Sell: 60
True:100
Buy: 140
Percent: 40
Brown Dye
Effects: The target takes a d6 brown tower counters. If any unenchanted item is soaked in it for 5 hours then it becomes permanently brown.
Cast time: 1BA
Ingredient 1: Acorns
Ingredient 2: cocoa beans, or coffee beans
Craft check: 15 vs alchemy/intelligence
Other:30 extra minutes spent boiling the acorns.
Sell: 60
True:100
Buy: 140
Percent: 40
Dye Thinner
Effects: remove a d6 X counters, where X is the dye chosen for the ingredient of this spell. If any unenchanted item is soaked in it for 5 hours then it is restored to its natural color and all dyes are removed.
Cast time: 1BA
Ingredient 1: (lvl2) a dye of the color your trying to remove
Ingredient 2: any kind of alcohol
Craft check: 19 vs alchemy/intelligence
Other:N/A
Sell: 150
True:250
Buy: 350
Percent: 100
Tranquilizer
Effects: Target Sleep potency 22 vs willpower/toughness.
Cast time: 1BA
Ingredient 1: any nut
Ingredient 2: Milk from any creature
Craft check: 23 vs alchemy/intelligence
Other:90 extra minutes spent boiling the nuts in milk.
Sell: 300
True:500
Buy: 700
Percent: 200
Sleeping Potion
Effects: Sleep potency 22 vs willpower/toughness. Must drink.
Cast time: 1BA
Ingredient 1: any nut
Ingredient 2: Milk from any creature
Craft check: 13 vs alchemy/intelligence
Other:90 extra minutes spent boiling the nuts in milk.
Sell: 150
True:250
Buy: 350
Percent:100
Psychedelic Tea
Effects: The target loses both attack and move action, wandering about with illusions all around. They still dodge normally. Potency 22 vs concentration/toughness. Must drink.
Cast time: 1BA
Ingredient 1: any mushroom
Ingredient 2: one Cattail plant
Craft check: 17 vs alchemy/intelligence
Other:N/A
Sell: 120
True:200
Buy: 280
Percent:80
Psychedelic Gas
Effects:6 space range, level 2 ring, The targets loses both attack and move action, wandering about with illusions all around. They still dodge normally. Potency 12 vs concentration/toughness.
Cast time:1AA, 1BA (shake and throw)
Ingredient 1: any mushroom
Ingredient 2: The lung of any amphibious creature
Craft check: 17 vs alchemy/intelligence
Other:N/A
Sell: 120
True:200
Buy: 280
Percent:80
Cure Disease Potion
Effects: reduce a disease potancy by 24.
Cast time: 1BA
Ingredient 1:one use of ginger
Ingredient 2: (lvl1) alligator liver.
Craft check: 15 vs alchemy/intelligence
Other:30 extra minutes spent tenderizing the liver.
Sell: 90
True:150
Buy: 210
Percent: 60
Cure Poison Potion
Effects: reduce a disease potancy by 24.
Cast time: 1BA
Ingredient 1:badger, mongoose, or king snake liver. (or the liver of any creature with poison immunity)
Ingredient 2: (lvl1) Yarrow
Craft check: 17 vs alchemy/intelligence
Other:N/A
Sell: 90
True:150
Buy: 210
Percent: 60
Clarity Potion
Effects: reduce a yellow tower potency by 16.
Cast time: 1BA
Ingredient 1:Mint
Ingredient 2: The eyes of any bird.
Craft check: 19 vs alchemy/intelligence
Other:N/A
Sell: 90
True:150
Buy: 210
Percent: 60
Temporary Antidote potion
Effects: Immune to poison damage for the round.
Cast time: 1BA
Ingredient 1:Mugwort, Peppermint, Chamomile, Wormwood, Yarrow
Ingredient 2: Badger liver (or the liver of any creature with poison immunity)
Craft check: 13 vs alchemy/intelligence
Other:N/A
Sell: 30
True:50
Buy: 70
Percent: 20
Thawing potion
Effects: reduce an ice potency by 24.
Cast time: 1BA
Ingredient 1:Charcol, soot, ash
Ingredient 2:Firefly (or the blood of any creature with bioluminescence)
Craft check: 17 vs alchemy/intelligence
Other:N/A
Sell: 90
True:150
Buy: 210
Percent: 60
Brief Ice Guard potion
Effects: immune to ice damage for the round.
Cast time: 1BA
Ingredient 1:Charcol, soot, ash
Ingredient 2:Firefly (or the blood of any creature with bioluminess)
Craft check: 13 vs alchemy/intelligence
Other:N/A
Sell: 30
True:50
Buy: 70
Percent: 20
Brief Clarity Potion
Effects: immune to psychic and illusion damage and effects for the round.
Cast time: 1BA
Ingredient 1:Butterbur, Feverfew, ginger, willow bark
Ingredient 2:any type of bird egg
Craft check: 15 vs alchemy/intelligence
Other:N/A
Sell: 60
True:100
Buy: 140
Percent: 40
Calming Potion
Effects: reduce a frenzy potency by 24. If the target isn’t frenzied this potion calms with a potency of 14 vs willpower/personality.
Cast time: 1BA
Ingredient 1:any tea
Ingredient 2: Milk of any kind
Craft check: 19 vs alchemy/intelligence
Other:N/A
Sell: 90
True:150
Buy: 210
Percent: 60
Blessed Potion
Effects: reduce a black tower potency by 16.
Cast time: 1BA
Ingredient 1:Holy water
Ingredient 2: Salt
Craft check: 19 vs alchemy/intelligence
Other:N/A
Sell: 90
True:150
Buy: 210
Percent: 60
Echo Potion
Effects: reduce a silence potency by 24.
Cast time: 1BA
Ingredient 1:one use of crickets
Ingredient 2: any nut
Craft check: 19 vs alchemy/intelligence
Other:N/A
Sell: 90
True:150
Buy: 210
Percent: 60